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  • Trunks_rage
    replied
    Originally posted by dako View Post
    And the reason level 2 jav bombs arent worth it is because of shrap. I would much rather have 2 level 1 bombs with 6 shrap each than one level 2 bomb with 6 shrap total, the 50% bigger radius doesnt justify half the shrap and nearly double the energy cost, not to mention the 40 UP needed to upgrade the sucker.

    Even if I had level 80 with level 3 bombs, I would must rather be able to chuck out level 1 bombs at a terrorizing rate and have 30 shrap flying in 5 seconds than one big boom which can be easily repped back into your own teammates / portaled away from.
    Lvl2 shrapnel is a huge pain in the ass. It is more likely to kill me than the bombs themselves. I think the cost is justified.

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  • jngy slate
    replied
    there wos also a possibly frightful

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  • dako
    replied
    Lol stabwound, that wasn't an attack on your judgement or willingness to enforce rules. I was saying that you can't really do anything about it, even though you may want to, because you just dont have that find a power, so I was pushing for a higher-up implementation, or even a simple rule. Having the aliases "frightful" and "not frightful" is pretty damn blantant slap in the face for the people who are waiting in queue.

    And the reason level 2 jav bombs arent worth it is because of shrap. I would much rather have 2 level 1 bombs with 6 shrap each than one level 2 bomb with 6 shrap total, the 50% bigger radius doesnt justify half the shrap and nearly double the energy cost, not to mention the 40 UP needed to upgrade the sucker.

    Even if I had level 80 with level 3 bombs, I would must rather be able to chuck out level 1 bombs at a terrorizing rate and have 30 shrap flying in 5 seconds than one big boom which can be easily repped back into your own teammates / portaled away from.

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  • roxxkatt
    replied
    the queue works fine

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  • Ivan
    replied
    Fix the queue please.

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  • roxxkatt
    replied
    neither, in order to remove someone elses wzl, you must:
    • not be able to fly a wzl
    • kill someone who owns a wzl on #20
    • be an officer

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  • Peace_Maker
    replied
    I think the person has to be using weasel when you kill them.

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  • Trunks_rage
    replied
    Originally posted by Peace_Maker View Post
    I thought that was the way weasel was supposed to work. You have to wait till the end of the session or at least the end of the game to use it after you have earned the ship. I still have not unlocked it and have not tried, nor lancaster.
    When I unlocked other ships I could use them right away, why is it different for weasel? I can't remember exactly but it seemed that the first time I earned it I could use it right away but when you lose it and earn it back it stays locked. I would think that this could confuse those who unlock it. Now that it has happened to me twice I know what is going on but for new people they might not realize that they will be given access to weasel later on because they can't unlock it initially even though the bot says it is unlocked. Also a general question, does getting a 20 kill streak strip someone else of his weasel even if you already have the weasel? So now that I have weasel again if the 20th person I kill on a new 20 kill streak has weasel, will they lose it?

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  • Peace_Maker
    replied
    Originally posted by Trunks_rage View Post
    Well can we do something like this then, when it is reset?

    Also there is this bug with unlocking weasel. I've lost it a couple times now and earned it back as well, but each time I earn it back I can't access it till Dbot is shutdown and reloaded. Or at least I think that is the problem because it is able to be used at the next session but not at all during the one I unlock it in.
    I thought that was the way weasel was supposed to work. You have to wait till the end of the session or at least the end of the game to use it after you have earned the ship. I still have not unlocked it and have not tried, nor lancaster.

    Leave a comment:


  • Trunks_rage
    replied
    Originally posted by Stabwound
    The only way this would ever be enforced is if Distension accounts were tied to TWD registrations, and I'm pretty sure it's too late to do that without resetting the player DB and having everyone start from scratch.
    Well can we do something like this then, when it is reset?

    Also there is this bug with unlocking weasel. I've lost it a couple times now and earned it back as well, but each time I earn it back I can't access it till Dbot is shutdown and reloaded. Or at least I think that is the problem because it is able to be used at the next session but not at all during the one I unlock it in.

    Leave a comment:


  • DankNuggets
    replied
    Originally posted by dako View Post
    Oh, and javelin level 2 bombs so not worth the upgrade.
    how big is the radius? I mean is your complaint soley on energy cost and recharge? because the levi level 2 splash is pretty big, even if the damage it causes isn't.

    remember you'll get shrap too, which makes it much deadlier.

    remember that bullet upgrades ususally aren't worth it until atleast a few ranks later

    also, being able to bomb from the roof with a jav is going to be exceedingly annoying with level 2's. right now you won't get a lot of stray kills with level one bombs, but with level two's (and a full size team) you'll get quite a few.

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  • Stabwound
    replied
    Originally posted by dako View Post
    Current stuff / ideas:

    Douchebags such as frightful making seperate aliases such as "Not Frightful" in order to bypass the play time restrictions. Usually, I get to play about 60 minutes in a 2 hour test, this kid just switches on and off his aliases to get the full 2 hours, 60 minutes on each, this comes with virtually no penalty on his main alias, which gets the max time, and also lets him build up a different ship / whatnot on a second alias. There are a couple people who do this now, who seem to think that skimming around the edge of the rules is OK. Why is this allowed? I can't even get Stabwound to do anything about the blantant cheating that goes on, as he doesnt really do anything but start and stop it, I'm pretty sure this can be classified as abusing a bug / bypassing an in-game restriction that was put there for a reason. out of the 1PM-3PM test, I got to play a total of 44 minutes. Which brings me to....
    For one thing, I'd appreciate it you didn't say bullshit like that when you have never even talked to me at all about any of this.

    Furthermore, even if you did say anything to me about "cheating", there is absolutely no way to enforce a rule that says people can only use one alias. I'm sorry, but I'm not a magician. Am I supposed to alias check (and I don't even have alias check powers) every single player that enters the arena, and then keep an updated list of who plays using which names and when? Using multiple accounts is not a bug at all, nor is it bypassing anything that was intended.

    The only way this would ever be enforced is if Distension accounts were tied to TWD registrations, and I'm pretty sure it's too late to do that without resetting the player DB and having everyone start from scratch.

    Originally posted by dako View Post
    Team sizes are too small. a 6v6 in each base is almost nothing, it only gets moderately interesting when both teams rush one base. We haven't had a problem (ironically enough) since someone started the "someone in staff forcing the crashes" rumor. The other night, there was a 12v12 with more than 20 people in spec. <- me
    When qan lowered the limits he added a command for ops to change the team sizes. Unfortunately, it kills the bot instantly and doesn't actually change the team sizes. It would be nice if it worked, but qan is the only one that can fix that.

    Originally posted by dako
    Oh, and javelin level 2 bombs so not worth the upgrade.
    They're probably like terrier level 2 bullets; not worth it at the rank you can unlock them, but very good after you've gained more rank/energy/recharge.

    Leave a comment:


  • dako
    replied
    Current stuff / ideas:

    Douchebags such as frightful making seperate aliases such as "Not Frightful" in order to bypass the play time restrictions. Usually, I get to play about 60 minutes in a 2 hour test, this kid just switches on and off his aliases to get the full 2 hours, 60 minutes on each, this comes with virtually no penalty on his main alias, which gets the max time, and also lets him build up a different ship / whatnot on a second alias. There are a couple people who do this now, who seem to think that skimming around the edge of the rules is OK. Why is this allowed? I can't even get Stabwound to do anything about the blantant cheating that goes on, as he doesnt really do anything but start and stop it, I'm pretty sure this can be classified as abusing a bug / bypassing an in-game restriction that was put there for a reason. out of the 1PM-3PM test, I got to play a total of 44 minutes. Which brings me to....

    Team sizes are too small. a 6v6 in each base is almost nothing, it only gets moderately interesting when both teams rush one base. We haven't had a problem (ironically enough) since someone started the "someone in staff forcing the crashes" rumor. The other night, there was a 12v12 with more than 20 people in spec. <- me

    Oh, and javelin level 2 bombs so not worth the upgrade.

    Leave a comment:


  • Stabwound
    replied
    Hmm... why is Cheese talking like that? :lol:

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  • Chasov
    replied
    I think 10% packet loss, and 200ms average, no idea on spike

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