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  • roxxkatt
    replied
    or perhaps qan already did, and that has existed since before you started playing, and only those who can be trusted with it can use it, and on anyone...
    :turned:

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  • getting pwned
    replied
    Originally posted by Peace_Maker View Post
    I do not think there should be a reset. I would rather be for a !shipreset option for players who want to start over in a certain ship. I think after I get bored of terr I will switch to shark since sharks win flag games.
    Thats a good idea. Maybe qan should impliment that for those who are sick of their ships, or want to customize it a different way.

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  • Peace_Maker
    replied
    I do not think there should be a reset. I would rather be for a !shipreset option for players who want to start over in a certain ship. I think after I get bored of terr I will switch to shark since sharks win flag games.

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  • getting pwned
    replied
    Originally posted by KuNi View Post
    I agree with this, but imo I would like there to be a reset just so I can start a new ship(i know people play multiple ships). I know that would be annoying for some, because they have such high level in some ships, I like to terrier and weasel, but right now I would much rather play jav or spid, I feel that if i started now though, It would be hard for me to get kills and I would never be able to catch up to high ranked players like fright and viruk. A reset really is inevitable unless new stuff is added to the game. With a reset some players would leave, but I'm sure new people would start to play.
    Well just think of it this way. If those people who are level 40+ [I say 40+ cause lower level ships might have a better chance against them] actually start flying one of their other ships, it would be the same thing as a noob coming into the game. 40+ ships should let lower level ships of the same type have a try, reguardless of the level or the amount of complaining they might get for accidental tk's, and deaths. [Like terriers, javs, levs, and wicket666]

    Change things up a bit for the game as a whole.

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  • KuNi
    replied
    Originally posted by getting pwned View Post
    Oh shit. I didn't know that was you Nobbi. Hi.
    Hi gp <3

    Originally posted by getting pwned View Post
    I know another arena is in the future, and maybe there should a level restriction to who can play in each arena.
    Yer, people were talking about this a few pages back, I don't remember how it ended but it would be a good idea, but for this to work, distension would have to prove it can run smoothly with the one arena and a higher player cap.

    Originally posted by getting pwned View Post
    I'm not fond of the ship reset idea at all, and I know quite a few people who would stop playing if qan did that. Now I know it IS just a game, but to put so much time into a ship just have it reset kind of defeats the purpose of playing the game in the first place. No one wants to lose their beloved ship, eh?
    I agree with this, but imo I would like there to be a reset just so I can start a new ship(i know people play multiple ships). I know that would be annoying for some, because they have such high level in some ships, I like to terrier and weasel, but right now I would much rather play jav or spid, I feel that if i started now though, It would be hard for me to get kills and I would never be able to catch up to high ranked players like fright and viruk. A reset really is inevitable unless new stuff is added to the game. With a reset some players would leave, but I'm sure new people would start to play.

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  • getting pwned
    replied
    Originally posted by KuNi View Post
    Oh. Well I just assumed there would be a reset sometime. The game would be quite boring after you got a level 60 ship, or if you were level 0 and were facing all level 50 ships, unless they add something new once your a certain level the game would get boring.Also, people new to distension might not want to start playing now, because they feel they have a really low ship and wont be able to catch up with other players. Theres been a lot of new stuff added, and everything should be there at the beginning.
    I think one reset about every 10 months would be good, but I know this would stop many people playing
    Oh shit. I didn't know that was you Nobbi. Hi.

    I've seen some players come into dist and be able to hold their own against 40+ ships, and have even passed me in leveling. [I fail hardcore]

    I know another arena is in the future, and maybe there should a level restriction to who can play in each arena.

    I'm not fond of the ship reset idea at all, and I know quite a few people who would stop playing if qan did that. Now I know it IS just a game, but to put so much time into a ship just have it reset kind of defeats the purpose of playing the game in the first place. No one wants to lose their beloved ship, eh?

    Leave a comment:


  • KuNi
    replied
    Oh. Well I just assumed there would be a reset sometime. The game would be quite boring after you got a level 60 ship, or if you were level 0 and were facing all level 50 ships, unless they add something new once your a certain level the game would get boring.Also, people new to distension might not want to start playing now, because they feel they have a really low ship and wont be able to catch up with other players. Theres been a lot of new stuff added, and everything should be there at the beginning.
    I think one reset about every 10 months would be good, but I know this would stop many people playing

    Leave a comment:


  • getting pwned
    replied
    Originally posted by KuNi View Post
    (I know, I'm a lagout :/, I promise I'll change ships next reset)
    So it's true then? There will be a ship reset? I asked qan directly a few weeks ago, and he said he didn't plan on it.


    I don't want to be dramatic, but in all honesty, if there is a ship reset, I won't play again. I've put too much time into leveling my WB to have it set back at 0 again.
    Last edited by getting pwned; 02-26-2009, 12:32 PM.

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  • roxxkatt
    replied
    5:wicket666> omg a distension basing twbd?
    5:Cheese!> and distension bds can even be in DIFFERENT BD CLASSES, you can start with different UP lvls, like a newbie class or a lvl80 class, and perhaps lvl in middle of bds too at like a 10x rp rate
    5:Cheese!> in regular pub map too
    (or 1 base)
    5:Cheese!> no, u would start with 200 up to spend
    5eviate> Or just ZCLASS everyone and let them work with what they have in game
    5:wicket666> so you have a refit time
    5:wicket666> so you can upgrade during play
    5:wicket666> nothen saved but win
    ill just leave this here...

    could be bd,sd,jd, or any ship, really...

    Leave a comment:


  • roxxkatt
    replied
    youre not the first to have that thought!

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  • crazi
    replied
    i think distension should have it's own zone!

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  • KuNi
    replied
    Ok. Here's my argument against jngy, keep in mind I'm 13 D:

    Originally posted by jngy slate View Post
    nobbi has told me that for many levels there is nothing to upgrade for the x
    true. nothing new to upgrade between level 29 and 38, except for 1 prismatic array and stealth, which is useless. Nothing between 38 and 50, except for a rocket.

    Originally posted by jngy slate View Post
    Sure, the weasels in pub have rockets, but again, they are much slower than the weasels in distension. They are also twice as big, thus not as flexible to travel in. Pub weasels also have slower recharge.
    they are slower and have slower recharge but they have a repel,rocket, and stealth that doesn't drain energy.

    Originally posted by jngy slate View Post
    Now keep in mind what I've said about weasels not having anything to upgrade for a while. This means that all weasels would probably have max speed/thrust/rotation at about level 30. Why I'm guessing level 30? nobbi is 38 and he told me he was maxed on these stats some weeks ago.
    my stats on speed+thrust were maxed at about lvl 35, and the only other things i had upgraded were portal,rocket and cloak, which are all essentials to weasel. I chose to upgrade speed instead of vengeful bastard and prismatic array cause I didn't think I needed them.

    Originally posted by jngy slate View Post
    because x's are very likely to have max movement stats plus a rocket, their movement can be very unpredictable, thus hard to dodge. A rocket allows an x to go from 0 or even negative speed to full speed.This is not that case with javs. And even if isn't facing your way, it can quickly turn because of max roation.
    Rockets last for 2 seconds, by the time its reached top speed it slows down. Weasels are hard to turn around so a terrier with high thrust should be able to dodge a weasel easily. Javs rockets last for much longer and are easier to turn around because of it.

    Originally posted by jngy slate View Post
    * weasels already have multi. This, together with l3s and rockets makes weasel players hardly require any aim.
    i don't have multi.

    Originally posted by jngy slate View Post
    Also, imo portals are not all that useful. Plus, there is anti. There is no anti to rockets. No, reps are not the anti to rockets.
    why aren't portals useful, and if there was an anti to rockets then what would be the point of them?

    Originally posted by jngy slate View Post
    weasels are meant to be support ships. They even get profit share. But often, weasels players are the ones that get the most kills and the best ratio in a game. All the RP from kills plus profit sharing makes them easy to level.
    1.2% profit share is hardly anything. I wouldn't call 20 rp every 10 mins very useful, it's nothing but a nice bonus. most kills will always go to a lanc. best ratio will always go to a terrier. And also have you looked at my record the last few times I've played? it looks something like 200 wins-400 losses (i know, i suck).


    Jngy. I already agreed a wouldn't rocket you D: :P
    There is only about 4 weasels that are playing right now, sketch and chrono, and aen and epic li (I've never seen these 2 play before, but i know they are high ranks), I now only play once a week cause of schedule times, so.. can we talk about the 24/7, 2 hour limit again? that sounded promising. It would means nobody would be far higher ranks than others, it would keep things balanced, and meant everyone would be able to play when they wanted to.

    (I know, I'm a lagout :/, I promise I'll change ships next reset)
    and also.. yea.. i was gonna say something else but I forgot

    <3

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  • DankNuggets
    replied
    Originally posted by roxxkatt View Post
    quite a few terrs have unlocked wzl, i believe the last was everett...

    streaking in wb is easy, i dont think anyone should have any troubles with this.
    i believe my best was a month or two ago, when i got ~50 by sitting in ear/roofing, had to warp out of base like twice, ended by some cloaking faggot...

    also, when i unlocked lanc, i had 150+ kills that round, was like 25-30 mins too...
    yeah but i have to believe you're higher in rank than the avg person.

    which is what it seems to boil down to, or just ppl that got it early. either way, it's essentially a product of how much time you've invested in it. in that sense, i dont' see a problem with doing away with the "side missions" to unlock them. They're too big an aspect of the game to be unlocked like that imo. could think of something else, maybe a certain upgrade, that could only be unlocked with things like streaks/kills.

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  • roxxkatt
    replied
    quite a few terrs have unlocked wzl, i believe the last was everett...

    streaking in wb is easy, i dont think anyone should have any troubles with this.
    i believe my best was a month or two ago, when i got ~50 by sitting in ear/roofing, had to warp out of base like twice, ended by some cloaking faggot...

    also, when i unlocked lanc, i had 150+ kills that round, was like 25-30 mins too...

    Leave a comment:


  • Viruk
    replied
    Originally posted by DankNuggets View Post
    Personally, I'm never going to camp to the point I get a 20 kill streak. That, and none of my ships can really tank a bullet, so I don't see it coming by accident, let alone if I try 100% of the time to unlock it.
    I am happy to nurse along any 10+ streaks I accidentally get and I expect to luck out eventually without really trying for weasel. A 19 streak is my record so far - but then even a powerful basing spider is going to need luck to survive for lots of big streaks. If I had really wanted weasel early I would have camped with a warbird early on when L2s were more often 1-hit kills. I suspect a skilled camper still has some chance even with a low ranking kill ship.

    I would be interested to know if any terriers have survived long enough to unlock weasel.

    As for the lanc, the closest I've been able to come is around 25 kills in a five minute game. If it goes on for 30 mins... well there's no hope. Right now, only the overpowered/overranked ships can unlock lanc. It's because their ship is ungodly to the point that they can kill everyone and tank a lot of shots.
    I think I have only come close once in a particularly favorable game where both sides were frequently straying across the FR in a 15 minute one-base game without too many sharks. However a few people seem to have managed it relatively early when they cannot have been vastly more powerful than the opposition. Perhaps 'overranked' ships can do it now that we have more of a spread in levels but I would be surprised if average level weasels have the killing power to get lanc and I cannot think of any other killing ship apart from lanc itself that might be overpowered.

    My plan has always been to develop a spider with L2 bullets. With a little skill and a little luck that ought to be powerful enough to kill a lot even if much of my opposition is at a similar level. Killing is not as bad for basing as streaking and should always help my team win even if it isn't the best basing tactic. I suspect that this is a rather slow, conservative strategy though.

    In sum: The unlock requirements need to be rank based, with focus towards winning flagroom battles.
    I enjoy having goals beyond simply ranking up. However it would be nice to see skill feats with more focus on helping the team win. Something that wouldn't rely on your team succeeding though because you can easily spend a lot of time playing for hopeless teams.

    I would oppose anything that forces players to spend a lot of time in a completely different type of ship to what they wish to unlock. Many weasel or kill-ship players would be both unhappy and incompetent in the essential support ships.

    Leave a comment:

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