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  • dako
    replied
    OK, im very very very very tired of saying this.

    AVARICE DOES NOT WORK

    It has never worked right, people still get the full RP rewards for avariced rounds. I played a 16v24 round today, the other team got avarice, with their sharks / ops / terrs still getting well over 1000 RP each, where the bot says the average was supposed to be 250RP. Why doesn't this work right, and furthermore, what has it gone unfixed for so long?

    Leave a comment:


  • roxxkatt
    replied
    it could be possible

    u could be asked to reset to lvl1 if you reach lvl80, and be offered the GOD shiptype, which could be warship nrg + artillery CHG....

    Leave a comment:


  • DankNuggets
    replied
    prestige

    Originally posted by gdugwyler View Post
    I'm thinking about a way to keep Distension "new" to players who've been going at it for months... what if, on attaining X number of round wins and rank X in all or some portion of ships (probably 50), you had the option of "reincarnating" with a number of special options... for example: a unique ability for each ship only available to those who've gone through this process; removal of various penalties (no scrap or specialization charges, for example); maybe a small queue advantage ... essentially, various goodies for the die-hard Distension player. They'd then be able to complete this process again if they wish, giving further bonuses (perhaps allowing one ship to start at rank 70? 80? -- and with each "reincarnation" allowing one more ship to start at this rank, though the number of wins required, rank required, or possibly just the sheer RP required per rank would be increased at each stage). In this way, the game could continue to challenge for a very long time those who simply have to have it all, or at the very least would like motivation to continue playing a game they enjoy. This would also solve the problem of players getting to extreme ranks and dominating others.


    I've been thinking of something like this to counter a total reset. What if after reaching a really high rank (say 70), you were given the option to respecialize as a "prestige" or something. Respecializing to this would reset you to a certain rank (by way of RP penalty) -- but you'd be given unlimited UP or some other beneficial perk. That way, there'd still be stuff to do (ie rank up) and you'd be able to use all of the upgrades that you've sacrificed on the way up. The rank requriments for upgrades could be thrown out, or they could be kept so that the ship really isn't a rank 75 in a rank 50 body. Alternatives to the unlimited UP could be special upgrades that weren't available the first time around, decreased queue time, ops commands, etc.

    Leave a comment:


  • DankNuggets
    replied
    Originally posted by Kolar View Post
    But as I said earlier in the wall of text it's not staff's place to put a value on one of the other, that is for the public to decide. I believe if people are simply not going to play an ER event and they are a sizable population, who would rather spec and wait, then there's no reason to delay it or kill it for the intangible benefit of the zone's other events. It's like turning off TWD to boost the population of a public arena, it's just not going to happen no matter how much we might want it to.
    Thank god someone in staff realizes this. Go figure it's a PR rep . It's really silly--yeah that's the word i'm gonna use--silly that we have 30-50 people sitting in spec waiting for the game to start, yet for some reason it's not deemed more important than random events.

    I may be wrong here, but aren't events supposed to be hosted for players, and not hosted for <ER>s? I would hate to think what it would be like if we lost all our <ER>s because their egos are bruised by Distension, but aren't they here to serve us? Shouldn't their numbers and powers be dictated by the necessities of the population? If we don't need or want them hosting bug 2x a day, then thet don't need to be doing that.

    You'd have to be living under a rock to not see that the people (or at least most of the people) want to see Distension permanentlly in TW. You'd have to at least concede that a good % of people want to be able to play Distension when they want to- be it 24/7 or a better schedule.

    That being said, please throw out any and all "Distension is ruining TW" arguments, "Distension is ruining hosted events" arguments, and work on a plan that serves the public first and foremost.

    Competetion between arenas for players isn't something that should be decided by <ER>s, it should be left to the market (where's Jerome on this one?)

    Leave a comment:


  • gdugwyler
    replied
    Originally posted by 2kill View Post
    I even considered to keep the map from getting tired that since its a war between two empires that people could summit maps as a different sector and once every month or so it would be put up for a weekend or something. now I kind of ditched this idea cause the balancing problems with a new map, and only being up for one weekend, and all the loading thats required :-/ just shoting this one out there. see if anyone even remotely likes the idea. since we are talking about leagues which would be on a different map we could have different maps for different sectors... whatever
    Forgot to say -- I think this is a good idea. Would be nice to see things changed up. Could even run the maps for a full week, so long as they're of high quality. The only requirement would be that they have some similarities (same warp points available; roughly equally easy to defend or attack) so that the bot could function properly without defining new coordinates all the time. As the LVL loads separately from the LVZ, it also would not cause any real suffering in terms of the download -- maps are always quite small.

    We can look at this idea again in a month or so, when Dist is starting to become a bit more regular. At that point I can provide a small template map indicating all of the spots that need to remain the same.

    Leave a comment:


  • gdugwyler
    replied
    For team balance, I'm still unsure as to how to make that work properly. I may just have to eliminate the idea of armies as truly fixed -- that's essentially the way it is at present anyhow. We have to shuffle so often that they're nearly meaningless. Instead we could do something like assigning players a team for a particular day; if there's an imbalance, such as a massive winning streak, a shuffle would not be uncouth, and no-one could complain.

    I'll think of a way to implement the out-of-arena queue fairly soon. No reason to need to sit in spec... it just makes it easier on the bot, at present. Much easier. Still, there's a way it can be done.

    I'm thinking about a way to keep Distension "new" to players who've been going at it for months... what if, on attaining X number of round wins and rank X in all or some portion of ships (probably 50), you had the option of "reincarnating" with a number of special options... for example: a unique ability for each ship only available to those who've gone through this process; removal of various penalties (no scrap or specialization charges, for example); maybe a small queue advantage ... essentially, various goodies for the die-hard Distension player. They'd then be able to complete this process again if they wish, giving further bonuses (perhaps allowing one ship to start at rank 70? 80? -- and with each "reincarnation" allowing one more ship to start at this rank, though the number of wins required, rank required, or possibly just the sheer RP required per rank would be increased at each stage). In this way, the game could continue to challenge for a very long time those who simply have to have it all, or at the very least would like motivation to continue playing a game they enjoy. This would also solve the problem of players getting to extreme ranks and dominating others.


    Also, regarding those who are playing more than others (no, not going the route of instituting a penalty for such persons), I may implement some kind of small bonus to those who have not played a particular ship in a while. Play time will begin to be stored per-ship in order to keep track of this information; it will be considered separately than daily play time. If you've played ship X more than Y amount of time yesterday, you won't receive any bonus today for playing that ship; however, you'll receive a small bonus (10% or so) in the ships you didn't play yesterday. This will encourage parallel development of ships for those that wish to pursue that option, while not penalizing those who are simply there to fly their favorite ride. Haven't hammered out the details, but this is definitely going in.

    Leave a comment:


  • Vehicle
    replied
    Jesus, I stop reading forums for the long weekend and have to spend an hour catching up on this thread.

    Things I've noticed:

    All the bitching about other events and Distension killing the zone could easily be solved, as I stated before, with a set schedule. I've been informed that there is a loose schedule to when distension is supposed to start but it hasn't been followed. Like I said before, I propose 11-4 and 6-11 EST to give Europeans and North Americans ample playing time while still allotting time for other events.

    I think we should let players leave the arena when they’re in the queue. I’ve waited 25+ minutes to get into a game that I was only added to after it had ended. Let players go do other things and get a PM when a slot has opened.

    I’m not keen on the idea of a Distension league in the traditional sense (IE: TWD-D/J/B style). If anything, I’d say make the map smaller and let squads challenge each other to distension games where your rank carries over from the pub to the competitive. (Meaning if I’m L25 Terr in regular distension, I’d be L25 in TWD-Distension). Either way, though, I don’t really like the idea.

    I think we need some sort of team shuffler, as many have agreed. And I think Stabwounds proposed method, 3 rounds in a row under a certain amount of time or 5 consecutive rounds, would be fair. Or, since we currently require a host to start the thing, add an Ops command to shuffle.

    I think that’s it. PS: make me a distension Op? I play this shit on the regular.

    Edit: I forgot two things:

    The small weasel, when a team gets 3 or 4 of them, is really annoying. Make it harder to unlock or give it a longer rate before it can shoot again.

    The goals need to be reworked. I think we went from too little base to too much base as far as the goals are concerned. Minimally keep their shape but make them larger.
    Last edited by Vehicle; 12-01-2008, 03:48 PM.

    Leave a comment:


  • roxxkatt
    replied
    • distension
    • distension2 (30+)
    • distension league
    • distension dueling
    • distension squad dueling



    these have been ideas for AGES, but they will never exist until we find a way to use them without crashing tw

    Leave a comment:


  • 2kill
    replied
    Originally posted by Peace_Maker View Post
    Dug!!! I have mentioned this several times and people have put it down. I think it is a great idea. I have lots of ideas for this. For one, I would not give each ship a certain rank but I would give captains a set amount of UP to use for the entire team. Just a thought but the rank would work too. Let me be part of the idea team when it happens please.
    I have thought of this idea as well during beta I even talked about it and think that a league would be an amazing idea

    I even considered to keep the map from getting tired that since its a war between two empires that people could summit maps as a different sector and once every month or so it would be put up for a weekend or something. now I kind of ditched this idea cause the balancing problems with a new map, and only being up for one weekend, and all the loading thats required :-/ just shoting this one out there. see if anyone even remotely likes the idea. since we are talking about leagues which would be on a different map we could have different maps for different sectors... whatever

    2kill

    Leave a comment:


  • Kolar
    replied
    Originally posted by Viruk View Post
    I would much rather see Distension as a properly integrated bit of the zone and not have it 'take over' anything.
    We had a discussion on staff chat about the future of the project, I don't think anyone is keen on having Distension take over the zone or any major part of it. Rather I have suggested people should learn from it, we have a lot of people who are into the style of play it provides so maybe some ideas from it could be implemented elsewhere.

    I don't think having it running for 3-4 hours a day puts too much on Event Refs, they can host later or try during those hours. And added to that I don't think Distension players are the type of people who actively participate in regular zone events. As Dug said it has some depth to it, it's not a simple 10, 20, 30 minute event that comes and goes and may appeal to newer players use to less structure and more random 'shoot here, enemy ship blows up, next target'.

    But as I said earlier in the wall of text it's not staff's place to put a value on one of the other, that is for the public to decide. I believe if people are simply not going to play an ER event and they are a sizable population, who would rather spec and wait, then there's no reason to delay it or kill it for the intangible benefit of the zone's other events. It's like turning off TWD to boost the population of a public arena, it's just not going to happen no matter how much we might want it to.

    Leave a comment:


  • Peace_Maker
    replied
    Originally posted by gdugwyler View Post
    The other thing I'd been thinking about (as a distant potential) would be league games using Distension ships. In a contained match, players would be given rank X in all ships, and would have 10 minutes to assemble their ships as they please. After that point, you'd have a DD, JD or BD proceed as normal. This might open up more options, really... perhaps it would legitimize Levis and Weasels in basing, as well as allow new leagues to open? This could bridge Distension-only players with league play, and perhaps encourage larger kinds of competition... players might be competitive in the Distension version of BD, and also the regular DD. Wark also has an idea for Distension squads internal to the game that might help players become involved in other parts of the zone.
    Dug!!! I have mentioned this several times and people have put it down. I think it is a great idea. I have lots of ideas for this. For one, I would not give each ship a certain rank but I would give captains a set amount of UP to use for the entire team. Just a thought but the rank would work too. Let me be part of the idea team when it happens please.

    Edited to prevent double post:

    I would like to request the power for tec ops to put blocks around the flag be removed. Is it not enough they can slow down entrance into mid base and completely prevent entrance into the flag room? When a team has fought to get that far and they are close enough to touch flag, I think they have earned it.
    Last edited by Peace_Maker; 12-01-2008, 02:18 AM.

    Leave a comment:


  • Aquatiq
    replied
    Originally posted by Peace_Maker View Post
    Ball game: Please make it illegal for enemy terrs to enter the goal area. Hosts could help enforce this. It makes it impossible for either team to score. If all enemy are attaching inside one goal that team can not score and the team trying to get in that goal can not score either. Repeat offenders could be asked to sit a game or some other minor penalty. Any thoughts on this game improvement? Please comment
    dont see the problem i just kill them easily booom boom!
    but when i'm not there yea it could be an issue, maybe auto-warp them if they get into "goaltending range" which could be drawn out with fly-over tiles.

    Leave a comment:


  • Peace_Maker
    replied
    Ball game: Please make it illegal for enemy terrs to enter the goal area. Hosts could help enforce this. It makes it impossible for either team to score. If all enemy are attaching inside one goal that team can not score and the team trying to get in that goal can not score either. Repeat offenders could be asked to sit a game or some other minor penalty. Any thoughts on this game improvement? Please comment

    Leave a comment:


  • Viruk
    replied
    I would much rather see Distension as a properly integrated bit of the zone and not have it 'take over' anything.

    Reason being that I still like to play (pure)pub even after all these years.
    I believe Distension could be too high a learning curve to take the place of pub for many players new to the zone and the ship locking system makes it initially quite restrictive. The leveling system also makes it inherently unfair to new players.
    It does seem vital that new players know about it though as it should be a major attraction.

    I am glad that people are thinking of interesting new things to expand Distension and perhaps involve players in other areas of the zone. It would need to be done without slowing rearm further or making the bot much more likely to die though.

    As far as competing with events is concerned:
    I have seen a Distension arena full of players idling away with only vague hopes of Distension being started despite being clearly aware that an event was being hosted elsewhere. Clearly many players are like me and not very interested in most of the hosted events most of the time. This is not always that the event is poor quality or poorly staffed it is just not what we want to do right now.
    If Distension ceased to exist it is likely that events would only benefit from the most hopelessly bored players. This might be good for the ego of the hoster but is not what is required to keep people interested in the zone or make for an exciting well-fought event.
    Shutting down Distension when hosting events would have the same problem but with added anger from dedicated Distension players who have had their session interrupted. Obviously if Distension was less rationed there would be less of a problem but it would still be a factor.

    That said I would hate to think of events dying for lack of players. Fewer events would be bad for the zone and perhaps one of the dead events might turn out to be the one I care about. Again, I think that if Distension was less rationed it would begin to make less of an impact on other arenas and events and a less crowded Distension arena would mean less lag and less waiting for slots.
    I think the idea of being able to play events in other arenas while waiting for the bot to message you for is a free slot is a good one. Perhaps it could somehow be expanded so that completing a hosted event would be like a Distension 'mission' that would somehow give you an advantage in the waiting queue like a higher priority or cancelling out some of your Distension playing time?
    Maybe even completing a round in purepub could be included in this at critical population levels if the bots could communicate with each other?

    As well as thinking that short Distension RP-multiplier events could be hosted (standard Distension is clearly too long-term and popular a game to work well limited to 30 min slots as someone suggested) I also wondered whether you could have Distension with a fractional RP-multiplier for periods when other events were being hosted. This would still be annoying to hard-core Distension players but at least their playing would not be interrupted and they could still earn a tiny bit of RP. Those less dedicated to Distension might find this a good time to have a break or join the event. Perhaps this could be integrated with the 'mission' idea and be launchable by event hosters with a single command.
    Of course even if this all worked brilliantly you might still want to shut Distension down for 'critical' events like squad league matches if squads contain dedicated Distension players or the bot was stressing out a server or something. I think even the more militant Distension players would (reluctantly) accept this.

    Leave a comment:


  • roxxkatt
    replied
    i would rather have it take over the zone, but im also concerned that the zone can not handle the load of distension based activities.

    also, i would like to note that the distension folk are becoming unionized,
    and sometimes, the drop of population in events is deliberate, in protest.
    there was a time where we chose to have -60- ppl play in one of CHARIS's events.
    Which is something to be said....

    and perhaps the staffers concerned about losing their jobs and fighting dist:
    maybe their struggle is merited?
    however, theyre fighting a superior power.
    Staff may be a monarchy, but a king of no country is no king at all.


    ***edit***

    Welcome to Page 6!

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