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How wide are the bricks and what is the time duration? Out of curiosity.Originally posted by Viruk View PostIf a weasel brick lasts longer than the total duration of all the reps on a level 50 shark then how much do we still need sharks?
Is it possible to brick-die-attach repeatedly to block FR entrance?
Do weasels actually want to become support ships and tactically shield their team rather than just killing, annoying, grabbing and escaping?
I would have thought that a lower duration, regenerating brick would work better but then I am not planning to weasel much and this ability seems untidy more than overpowered.
What about make it a ability where they have an X% chance of receiving a brick every 30-60 seconds/X amount of deaths? Would probably be low (5%? maybe?) and maybe not make the percentage too high.
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I agree. The game isn't fun anymore.Originally posted by Stabwound View PostAnyway, on a side note I personally find the game has become more annoying than fun now that people are unlocking the high-rank abilities. Anyone else feel the same way? We have thors flying everywhere and killing teammates and enemies alike, super level 2 bullet rampages in spiders, anti warp, weasels spamming huge bricks all over the place, terriers non stop portalling and bursting, warbirds getting master drive and spamming 50 thousand bombs per minute, levis with bombs that emp 1/3 of the flagroom, lancasters single-handedly picking off 10 people one by one, etc. It's just become a massive clusterfuck and it's too bad that Distension isn't ASSS-based because it would allow for much less annoying abilities. <_<
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Yeah, the bricks are too much. It is in fact possible to constantly keep the flag room blocked off by suiciding for bricks and replacing them. It's better than the OP ability, too, because the enemy team can sit there and fire through them at the helpless enemies. It's also possible to completely stop the enemy team from scoring goals during the ball game, as one brick is enough to block the entire entrance off. There's also the fact that the one person who has bricks now uses them to try to warp people out of the base, which is obviously not an intended function of them.
I believe the plan during beta was actually to make the bricks smaller, but that didn't happen. What do you guys think would be a suitable nerf to the bricks? Obviously they should still remain useful as a high rank ability but they're a bit too much at the moment.
Anyway, on a side note I personally find the game has become more annoying than fun now that people are unlocking the high-rank abilities. Anyone else feel the same way? We have thors flying everywhere and killing teammates and enemies alike, super level 2 bullet rampages in spiders, anti warp, weasels spamming huge bricks all over the place, terriers non stop portalling and bursting, warbirds getting master drive and spamming 50 thousand bombs per minute, levis with bombs that emp 1/3 of the flagroom, lancasters single-handedly picking off 10 people one by one, etc. It's just become a massive clusterfuck and it's too bad that Distension isn't ASSS-based because it would allow for much less annoying abilities. <_<
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If a weasel brick lasts longer than the total duration of all the reps on a level 50 shark then how much do we still need sharks?
Is it possible to brick-die-attach repeatedly to block FR entrance?
Do weasels actually want to become support ships and tactically shield their team rather than just killing, annoying, grabbing and escaping?
I would have thought that a lower duration, regenerating brick would work better but then I am not planning to weasel much and this ability seems untidy more than overpowered.
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Guest repliedHiTheMy
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Too simple and quite ugly. We need shark balance too. Would need to be done every battle as well which has its disadvantages.Originally posted by roxxkatt View Postall this is unnecessary.
someone had an idea that was simple and elegant...
simply take the highest level terrs, and alternate between teams in descending order
I have already DISPUTED it. At length.lanc leech is already getting a huge nerf, because it is INDISPUTABLY overpowered.
(And would be happy to do so again on some other thread where it won't annoy people, in letters as big and as colorful and as uppercase as it takes to get your attention.)
Would be nice to be able to dodge them more easily but they would still cause lots of random death if around for a long time. I would not want to see them become useless as an aimed defensive weapon either. Terrier bursts are far more important to get right than fireblooms.if burst time was increased, terr bursts would naturally be more annoying.
thus: id like to see terr bursts become considerably slower, as most ships in
distension have the same handling as a yacht.
I was proposing a 1 OP veto to stop your own team 'stealing' the wrong person. This should not cost much.also, it would be cool to have an ops ability to 'steal' people, but it would have to be expensive (10-15)
1 OP is rediculously cheap. for anything.
Being able to subvert people merely by spending a large chunk of OP seems overpowered without lots of other limits.
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Leave terr how it is. When you guys finally get into the 50s you are going to destroy terrs because you do not have all of the abilities afforded to you when terrs already do and are not going to improve.
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I Want The Bursts To Be Just Like The Terr Bursts In Every Other Part Of Tw. Take Out The L2s And Multi. Im Sick Of Terrs Like Raible Going Around Trying To Get Killing Streaks Instead Of Helping Their Team.
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heres the story:
all this is unnecessary.
someone had an idea that was simple and elegant...
simply take the highest level terrs, and alternate between teams in descending order
all bursts must exist for the same amount of time, all ships.
the lanc firebloom got nerfed when qan changed that time.
it is currently useless. noone has it.
lanc leech is already getting a huge nerf, because it is INDISPUTABLY overpowered.
id personally like it to be set to 5%, but its going to be tried at 10%.
if burst time was increased, terr bursts would naturally be more annoying.
thus: id like to see terr bursts become considerably slower, as most ships in distension have the same handling as a yacht.
also, it would be cool to have an ops ability to 'steal' people, but it would have to be expensive (10-15)
1 OP is rediculously cheap. for anything.
terrs currently take 80% as long as other ships to lvl, recieve 10% of all rp made by any player, and have guns and bursts.
something has to be done.
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It would but balance is something needed early on after a reset and by teams without a Tac Ops.Originally posted by DankNuggets View Postthe subversion idea sounds like it would be better as a tac OPS ability.
The Tac Ops and senior rank veto would help but if a team is totally uncoordinated and unwilling to do anything about it as well as imbalanced they probably deserve to lose.If it requires coordination within a team, it's not going to be used a lot correctly
People do not seem too busy to complain about imbalance. This would give them a chance to spend their time and RP to correct it instead.. People are too busy playing to be bothered with it i think,
It costs the subverters RP and most likely costs the subverted player an easy victory so you cannot make it free to evade or too many would turn it off. It would be powerful and annoying but also very limited and sometimes fun.If that goes through, you should be able to turn off subversion, just like you can turn off summoning.
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the subversion idea sounds like it would be better as a tac OPS ability. If it requires coordination within a team, it's not going to be used a lot correctly. People are too busy playing to be bothered with it i think, so allowing the one player in spec to do it might be better. Plus, there are only a few tac ops, so you wouldn't have to worry about a lot of people disagreeing on who to pick, it would just be one person's decision.
If that goes through, you should be able to turn off subversion, just like you can turn off summoning.
At this point shufflewise I couldn't care less about what team i'm on (Intergalactic vs. People's). In the beta, you were stuck on a team, and it was fun to build comradary and know you belonged to a team. Now, I don't even know what team I'm on until the ball game starts and I'm forced to look. So I'd be happy with the game autoshuffling to balance teams after each round, game, or hosting.
Loyalty is completely out the window now, and I'd rather see the game become equitable.
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Hahahahah I fucking love you Liz. [In a total non loving way]Originally posted by Lizard Fuel View Post( I need more for rank 48 than lanc does for level 51 [and a blind retard with turrets syndrome can fly a lanc successfully, as trunk has proven] )
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Guest repliedWas the support bonus drastically reduced for just the levi, or every "support" ship? I've had horrible luck the past week as I've been on the losing team about 95% of the time, and it has taken me more than 10 days now, to earn just 25% of my next level. Also keep in mind, I am usually the kill leader, or very close to, every single round I play, and still finding it brutally boring. Maybe I'm just bored with levi, i dunno.
I just find it discouraging to get more RP from 1 goal between rounds, than I do from losing 8 rounds in a row in a single session. Especially as a "support" ship with brutally high leveling standards. ( I need more for rank 48 than lanc does for level 51 [and a blind retard with turrets syndrome can fly a lanc successfully, as trunk has proven] )
Also, I would agree to limiting any ships with bombs per team. It would be so much more intense in the FR if we replaced the 5 levis and 5 javs with 3 spiders, a shark and another camping warbird.
Edit: viruk, do you have to post a 5000 word essay every single time you post. Jesus Christ.
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