Settings discussion aside, I'm quite satisfied with how the time system works now. Once a point reward system is added, it should solve the problem of teams becoming disinterested in flag due to the longetivity of rounds. I say having long rounds is beneficial because, if for instance a jackpot reward is at stake, the longer it goes, the greater the jackpot (assuming the same setup as I mentioned in an earlier post), and who wouldn't want a fat 100,000 prized for an hours worth of basing?
If this does become the case though, it would be wise for the bot to lock teams with 30 seconds remaining to prevent hopping. And then should the flag be stolen, the timer is reset anyway so can unlock until the next 30 second warning. It won't kill speccers to wait a couple of seconds to see if one team wins or doesn't.
If this does become the case though, it would be wise for the bot to lock teams with 30 seconds remaining to prevent hopping. And then should the flag be stolen, the timer is reset anyway so can unlock until the next 30 second warning. It won't kill speccers to wait a couple of seconds to see if one team wins or doesn't.
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