Major you should always have your F1 macro set to ?status so you can check shrap quick off detach, it will tell you if you have 3 or 5. At least thats what i do
Why only allow sharks 3 shrap though? I know more useful shots with the 5 shrap than i do the 3 shrap
I'm just going to copy and paste what i said in the last thread as this is the better place for it
Take away shark shrapnel and ill probably quit tbh, sharks live in 6 second windows. We spend most the game watching through the death screen. For those of us that know how to aim shrap angles and how to apply pressure/break cram with our shrapnel shots we love shrap. Is there a degree of luck with some shrap sometimes? Of course! We are also risking a lot putting down a mine with the chances it gets repped back into our team. Risk it to get the biscuit. I do however like the option of shrapnel states every 2nd and 3rd deaths like was mentioned above, if any change were to be made i wouldnt be too upset if that was the one implemented.
Repels im kind of in the same boat about, my play style i am a green scavenger. When im holding a cram and pushing out of cram you best believe i am charging at greens hoping for an extra rep to push the enemy even farther away. Watching two sharks repel against each other fighting for the same green during a cram hold is hilarious and happens multiple times in every game. Have you ever felt the rush of getting a 4th rep that single handedly saves your team? an even more rare 5th rep? Hell ive had 6 reps that saves the team when my shark partner gets hit by a DoA. I understand you guys are trying to normalize the green system but lets be honest thats what adds a level of surprise and uncertainty to this game. Basing is so damn dynamic because there are so many ways to approach every situation.
Watching a terr make narrowing escapes through the FR and port burst port burst in sequence as frustrating as it may be is fucking beautiful when executed in a way that it revives their team and keeps the battle going.
Greens are random yes, they trigger us and they excite us. They make basing dynamic and unlike the other leagues, do what you will with them just be responsible about it and dont make basing boring.
Why only allow sharks 3 shrap though? I know more useful shots with the 5 shrap than i do the 3 shrap
I'm just going to copy and paste what i said in the last thread as this is the better place for it
Take away shark shrapnel and ill probably quit tbh, sharks live in 6 second windows. We spend most the game watching through the death screen. For those of us that know how to aim shrap angles and how to apply pressure/break cram with our shrapnel shots we love shrap. Is there a degree of luck with some shrap sometimes? Of course! We are also risking a lot putting down a mine with the chances it gets repped back into our team. Risk it to get the biscuit. I do however like the option of shrapnel states every 2nd and 3rd deaths like was mentioned above, if any change were to be made i wouldnt be too upset if that was the one implemented.
Repels im kind of in the same boat about, my play style i am a green scavenger. When im holding a cram and pushing out of cram you best believe i am charging at greens hoping for an extra rep to push the enemy even farther away. Watching two sharks repel against each other fighting for the same green during a cram hold is hilarious and happens multiple times in every game. Have you ever felt the rush of getting a 4th rep that single handedly saves your team? an even more rare 5th rep? Hell ive had 6 reps that saves the team when my shark partner gets hit by a DoA. I understand you guys are trying to normalize the green system but lets be honest thats what adds a level of surprise and uncertainty to this game. Basing is so damn dynamic because there are so many ways to approach every situation.
Watching a terr make narrowing escapes through the FR and port burst port burst in sequence as frustrating as it may be is fucking beautiful when executed in a way that it revives their team and keeps the battle going.
Greens are random yes, they trigger us and they excite us. They make basing dynamic and unlike the other leagues, do what you will with them just be responsible about it and dont make basing boring.
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