Follow the Cop
A strategy or habit of reliance on investigative results in finding scum, rather than analyzing/playing the Day Game. This occurs
when decisive investigative roles (usually Cops) cannot be easily killed (or killed at all) by the Mafia, usually due to the presence of a Doctor or Bulletproof ability.
To illustrate how this works, consider a setup where it is known (or correctly expected) that a Cop and a Doctor are in the game. The Cop claims immediately, and the Town votes No Lynch while the Doctor stays hidden. The Cop will get a result overnight, the hidden Doctor will protect the Cop, and the Mafia is powerless to stop it without first finding and killing the Doctor at Night.
The Town will continue to No Lynch unless the Cop comes forward with a guilty result, which will then be lynched. However, by the time the Doctor is killed by the Mafia the Town should have enough reads from the Cop to finish the rest of the game via process of elimination.
A strategy or habit of reliance on investigative results in finding scum, rather than analyzing/playing the Day Game. This occurs
when decisive investigative roles (usually Cops) cannot be easily killed (or killed at all) by the Mafia, usually due to the presence of a Doctor or Bulletproof ability.
To illustrate how this works, consider a setup where it is known (or correctly expected) that a Cop and a Doctor are in the game. The Cop claims immediately, and the Town votes No Lynch while the Doctor stays hidden. The Cop will get a result overnight, the hidden Doctor will protect the Cop, and the Mafia is powerless to stop it without first finding and killing the Doctor at Night.
The Town will continue to No Lynch unless the Cop comes forward with a guilty result, which will then be lynched. However, by the time the Doctor is killed by the Mafia the Town should have enough reads from the Cop to finish the rest of the game via process of elimination.
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